I was tasked to work on the behavior tree implementation for the guards. The team was invited over to EA for a playtest on August 22nd. It was a huge opportunity for us to showcase the game in front of professionals and get quality feedback.
As time was of the essence, I opted to use the "Behave" plugin of Unity which helps us map out and debug behavior tress efficiently. My implementation is shown in the screenshot.
It was quite a good learning experience for me.
We crunched hard and made a working build for the EA playtest.
As time was of the essence, I opted to use the "Behave" plugin of Unity which helps us map out and debug behavior tress efficiently. My implementation is shown in the screenshot.
It was quite a good learning experience for me.
We crunched hard and made a working build for the EA playtest.

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