Tuesday, July 30, 2013

Summer Break - Cosigners Update - My work on guard perception

Co-Signers underwent a lot of changes during the summer. Once of the first issues we had to address was the gameplay issues.

One of the biggest issues with the thief gameplay was the absence of a 'Seen' state. We played a bunch of stealth based games to finally come up with the system as given below.


It also seemed the hacker gameplay was lacking fun. We overhauled the hacker mechanic with the hex grid system which will also have some puzzle elements to it.


I mainly worked on the guard perception. We needed the guard to have peripheral vision as well as normal vision. Nikhil pointed out a method by which we can do that. I was tasked to implement it. My implementation details are shown in the video.




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