Friday, August 23, 2013

EA playtest

This past month has seem some amazing development with the Co-Signers. There have been some long hours put into the game over the summer, and because of that we are on schedule to finish this game on time and in budget.  The team was able to pull together the efforts of the game for a game demo to EA Salt Lake, which went over fantastically.  The whole design and production team were there and a few of the executives. They really liked the game and gave us amazing feedback. Cafe Rio was catered in and the whole team got face to face time with industry professionals. From their feedback we are tweaking the at style to be more modular and iconic, the hackers more of laying down connections will be faster and there will be a lot of tuning done. They also told us we should sell the game with the map editor. With all of that we have a lot of work and have a month to do it.
Here Brittany is playing the game with Chris commenting.

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