Feb 12,14 - 2012
We pushed this weekend to finish our main features for the game and then merge code on monday. Our engineers are wizards and ninjas and have amazing talent in creating games. They did what it took to get the game made and merged. Monday was a success of merging the game and with only a few hiccups. Then on Tuesday we playtested it with huge success. We also found out that since next monday is Presidents Day, the Industry Panel will be the following monday Feb 25th. This is good news, because we found many bugs and errors in the game that need to be tweaked for the final pitch. Here is a list of a few things we found:
- Thief needs to be able to peak around corner
- Thief needs to be able to crouch behind desks to hide
- Thief needs to be able to capture central nodes to help out the hacker
- Hacker needs to be able to affect guards
- The security system needs to be more robust
- Small UI things need to be changed/added/developed
- More furnishings need to be in the 3D world
Anyway, here are some pictures of us working. The first is Vaibhav working on the Guards path movements. The second picture is Max and Nik working on the flow of the Hacker and Security System. I got the tracking bug and cameras to work.
The last picture is something the Andrew talked to Joe Bourrie from EA about on how to develop our game and make sure that it passes Gate 1. Joe said that if we focus on getting this concept to work and if we can prove to the Industry Panel that it does work, then we will be able to pass through Gate 1 and move to beta. What the chart is saying is that the Hacker has to be able to affect the Security System, affect the Guards, and be able to help the Hacker. The Thief in the same way has to be able to affect the Guards, affect the Security System and be able to help the Guards. We wrote this on our board to be able to keep this in mind and help us focus on this in polishing our game.
- Thief needs to be able to peak around corner
- Thief needs to be able to crouch behind desks to hide
- Thief needs to be able to capture central nodes to help out the hacker
- Hacker needs to be able to affect guards
- The security system needs to be more robust
- Small UI things need to be changed/added/developed
- More furnishings need to be in the 3D world
Anyway, here are some pictures of us working. The first is Vaibhav working on the Guards path movements. The second picture is Max and Nik working on the flow of the Hacker and Security System. I got the tracking bug and cameras to work.
The last picture is something the Andrew talked to Joe Bourrie from EA about on how to develop our game and make sure that it passes Gate 1. Joe said that if we focus on getting this concept to work and if we can prove to the Industry Panel that it does work, then we will be able to pass through Gate 1 and move to beta. What the chart is saying is that the Hacker has to be able to affect the Security System, affect the Guards, and be able to help the Hacker. The Thief in the same way has to be able to affect the Guards, affect the Security System and be able to help the Guards. We wrote this on our board to be able to keep this in mind and help us focus on this in polishing our game.



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