Wednesday, February 13, 2013

Projects 2 - Week 5

Feb 5,7 - 2012

Our Thief Team has made a lot of progress this week even with one big setback.  I built the level in 3D that +Chris had drawn up for us.  They also got the cameras working in the level and were able to run around in it.  One setback was when +Vaibhav had technical difficulties (his windows 7 crashed and he lost all of his progress) and had recreate the camera  movements and the thief actions to open and close doors.  He will have this all reworked quickly though.  Setbacks happen, good think our engineers are awesome and can recover quickly. 


Now we are going to work on a feature that lets the thief throw tracking bugs onto guards, pick up poorly thrown tracking bugs, crouch, peek around walls, and plant security cameras. 



Our Hacker Team has created an incredible feature list for the hacker.  This is probably going to be cool to play.  Here they are looking at a map of the first level with the floor plan of the building, security nodes, and tracking system all on the screen.  +Chris has created an awesome UI for this too.


 Here +Nik is leading a discussion about how to program the nodes and get them to behave the way we have all agreed on.  There is a lot of details to flesh out on how the security system will behave in game. 


+Max Has created a first version of how the nodes in the security system will behave.  Here you can see 4 nodes (one white, three blue).  When you click a node it will bring up a mini menu with the options of Capture and Release.  You will be able to capture and release nodes.  Other nodes like security cameras will give you additional options of being able to see the camera feed, or turn on lights, or even turn on/off alarms.


Here are the Hacker Actions the the Hacker Team came up with.  This is a very detailed list to ensure that we capture all of the most important aspects of what the Hacker can do.  This will also help us program the game with a clearer focus.  




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