Thursday, February 21, 2013

Projects 2 - Week 7

Feb 19,21 - 2013

I updated the projectile system so that it works much better now and added a crosshair for the thief.
We all had a stand up meeting where a lot was discussed. Chris also showed us his concept design for touch based hacker interface.
Today every team had to do a dry run to our professors. It went well and we got a lot of useful feedback.

Wednesday, February 13, 2013

Projects 2 - Week 6

Feb 12,14 - 2012

We pushed this weekend to finish our main features for the game and then merge code on monday. Our engineers are wizards and ninjas and have amazing talent in creating games. They did what it took to get the game made and merged. Monday was a success of merging the game and with only a few hiccups. Then on Tuesday we playtested it with huge success. We also found out that since next monday is Presidents Day, the Industry Panel will be the following monday Feb 25th. This is good news, because we found many bugs and errors in the game that need to be tweaked for the final pitch. Here is a list of a few things we found:
- Thief needs to be able to peak around corner
- Thief needs to be able to crouch behind desks to hide
- Thief needs to be able to capture central nodes to help out the hacker
- Hacker needs to be able to affect guards
- The security system needs to be more robust
- Small UI things need to be changed/added/developed
- More furnishings need to be in the 3D world

Anyway, here are some pictures of us working. The first is Vaibhav working on the Guards path movements. The second picture is Max and Nik working on the flow of the Hacker and Security System. I got the tracking bug and cameras to work.

The last picture is something the Andrew talked to Joe Bourrie from EA about on how to develop our game and make sure that it passes Gate 1. Joe said that if we focus on getting this concept to work and if we can prove to the Industry Panel that it does work, then we will be able to pass through Gate 1 and move to beta. What the chart is saying is that the Hacker has to be able to affect the Security System, affect the Guards, and be able to help the Hacker. The Thief in the same way has to be able to affect the Guards, affect the Security System and be able to help the Guards. We wrote this on our board to be able to keep this in mind and help us focus on this in polishing our game.







Projects 2 - Week 5

Feb 5,7 - 2012

Our Thief Team has made a lot of progress this week even with one big setback.  I built the level in 3D that +Chris had drawn up for us.  They also got the cameras working in the level and were able to run around in it.  One setback was when +Vaibhav had technical difficulties (his windows 7 crashed and he lost all of his progress) and had recreate the camera  movements and the thief actions to open and close doors.  He will have this all reworked quickly though.  Setbacks happen, good think our engineers are awesome and can recover quickly. 


Now we are going to work on a feature that lets the thief throw tracking bugs onto guards, pick up poorly thrown tracking bugs, crouch, peek around walls, and plant security cameras. 



Our Hacker Team has created an incredible feature list for the hacker.  This is probably going to be cool to play.  Here they are looking at a map of the first level with the floor plan of the building, security nodes, and tracking system all on the screen.  +Chris has created an awesome UI for this too.


 Here +Nik is leading a discussion about how to program the nodes and get them to behave the way we have all agreed on.  There is a lot of details to flesh out on how the security system will behave in game. 


+Max Has created a first version of how the nodes in the security system will behave.  Here you can see 4 nodes (one white, three blue).  When you click a node it will bring up a mini menu with the options of Capture and Release.  You will be able to capture and release nodes.  Other nodes like security cameras will give you additional options of being able to see the camera feed, or turn on lights, or even turn on/off alarms.


Here are the Hacker Actions the the Hacker Team came up with.  This is a very detailed list to ensure that we capture all of the most important aspects of what the Hacker can do.  This will also help us program the game with a clearer focus.  




Projects 2 - Week 4

Jan 29, 31 - 2012

Max got the game setup so you can open the game, create a new game, and let a certain number of players join.  Then on another computer you could log into the game that was created and you two can choose what role you want to play (Hacker or Thief) and then you can play.  Also, when you play the Hacker can see the Thief moving around the screen.  So the verdict is: IT WORKS!!! 

We have master programmers on this game and it is awesome.  We also have ninja designers too.  This is a great team!
Chris also came up with a good design for a demo level. I took up the job to create it on the world.