Saturday, September 15, 2012

Project 1 - Week 4 & POST-MORTEM

Monday - Sep 10
Finally, the day for the dry pitches arrived. The game was pretty much finished, except for the timer and the end game splash screen. The pitch went fine. Roger and Bob gave some useful feed back to better the pitch. Have to work on that.

Wednesday - Sep 12
Zeph did a very good job of incorporating the advise given for the pitch. This time around, he gave his best presentation yet. Not sure if Kate liked the game, but when she later came to play the game, she was pretty excited. She was of the opinion that the bees could be bigger and also raised concern of how the game would look on an iPhone.
Anyways, we gave her the game and the associated materials on a DVD. Before she left, she gave us some of her company's cheese again! Yummy!
The Game Pitch


The Game Video
POST-MORTEM
Now, it was back to business. Robert explained the post-mortem process and how to go about it. The team got together and had a constructive and honest discussion about the development process and experience.
It started with how we went about discussing the game ideas, how the 1st pitch sucked, the confusion after the game idea was changed by the faculty, our initial struggles with MOAI, how we got things finally working  one step at a time.
We found that one of the biggest challenges was to manage the work load. Having an engineer of Jon's stature had its advantages. I was able to learn a lot by interacting with him. But it also meant that he was much faster at grasping stuff than AB and me. I did my best to contribute by doing all the animations and contributing with some Box2D stuff. But I wanted to do much more. Maybe next time. The learning was worth it.
Hopefully, the whole process will enable everyone to work better next time.


Thursday - Sep 13
The producers were supposed to give the same pitch presentation to the capstone undergrad kids the next day. As he could not go, I jumped in and took the opportunity.
Reached the venue at WEB on time. Was a bit nervous at first, but I was looking forward to it so much, that it all went away. Helped the others with the presentation and distribution of flyers.
Finally it was my turn. My first presentation on US soil! Wooohoo!
I must say it went much much better than I expected. Robert and Roger too appreciated my effort and it made my day! :)
Got to interact with the kids after the presentations were over. It was interesting to listen to their ideas. I tried to help them with their queries. Hope it helped them. Its not like I am John Carmack.

Anyways, next week its a new client and we get to work on a new tech - XNA! Looking forward to it. :)

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