Jan 22, 2013
Its the big day when the prototype teams for Gate 1 would be finalised. There were finally 4 teams with Zeph and Alice recruiting a team at the last moment. I joined 'Cellblocks'.
It was a fun day. We decided to start with physically prototyping our game. We wanted to simulate our game by making 2 people play it. One as the hacker and another as the prisoner.
I volunteered to be the hacker and Vaibhav became the prisoner. We waited in the lab while our other team mates went around looking for an ideal place to set up a game level. Finally, I was taken to a room and Vaibhav was taken to the play area.
We did 3 takes on our game.
1) Hacker gets to view 2 cameras which are auto-spanning (2 iPads on facetime). Hacker communicates with prisoner using walkie talkies and has to guide the prisoner from one point to another without the security guard who is roaming around seeing him.
This did not go very well. The walkie talkies provided only 1-way communication which proved very inconvinient. Also, we found issues with camera placement.
2) In the 2nd trial, we used phones instead of walkie talkies. This went pretty well. I was able to guide vaibhav to the escape point without the guard seeing him.
3) The 3rd trial was to try this with jusst 1 camera acces to the hacker. But the hacker could control the camera movement. This also proved interesting with the hacker needing to decide whether to view the guard or the prisoner.
All in all, it was a good day. We were able to get a good idea of how the game might play out and what issues we need to cover. Like, the hacker needs more urgency and consequences to this actions, camera positioning, etc.
Jan 24, 2013
We all sat down and talked about how to go about making the prototype and what roles everyone's going to play. I took up the networking part of the game as it seems like a challenge and it also forms a core part of the game.
Its the big day when the prototype teams for Gate 1 would be finalised. There were finally 4 teams with Zeph and Alice recruiting a team at the last moment. I joined 'Cellblocks'.
It was a fun day. We decided to start with physically prototyping our game. We wanted to simulate our game by making 2 people play it. One as the hacker and another as the prisoner.
I volunteered to be the hacker and Vaibhav became the prisoner. We waited in the lab while our other team mates went around looking for an ideal place to set up a game level. Finally, I was taken to a room and Vaibhav was taken to the play area.
We did 3 takes on our game.
1) Hacker gets to view 2 cameras which are auto-spanning (2 iPads on facetime). Hacker communicates with prisoner using walkie talkies and has to guide the prisoner from one point to another without the security guard who is roaming around seeing him.
This did not go very well. The walkie talkies provided only 1-way communication which proved very inconvinient. Also, we found issues with camera placement.
2) In the 2nd trial, we used phones instead of walkie talkies. This went pretty well. I was able to guide vaibhav to the escape point without the guard seeing him.
3) The 3rd trial was to try this with jusst 1 camera acces to the hacker. But the hacker could control the camera movement. This also proved interesting with the hacker needing to decide whether to view the guard or the prisoner.
All in all, it was a good day. We were able to get a good idea of how the game might play out and what issues we need to cover. Like, the hacker needs more urgency and consequences to this actions, camera positioning, etc.
Jan 24, 2013
We all sat down and talked about how to go about making the prototype and what roles everyone's going to play. I took up the networking part of the game as it seems like a challenge and it also forms a core part of the game.