The game pitch went well. The client was satisfied with what we had to offer and he said so himself!
The post-mortem was done on the game after that. W mainly discussed how difficult it was to get a solid game idea, how many times the idea was changed and how difficult it was to find a fun mechanic to make the game not feel like homework. We agreed that instead of just dishing out an unfinished game, it is better to focus on developing the idea at this prototype stage. Yes, we faked our presentation and are proud of it! :D But I had also made a working prototype at the end of the last day too if it was needed. Finally, everything fell into place and it paid off!

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