Wednesday, April 03, 2013

GDC

                GDC this year was from March 25 from 29. And what a week it was for me! I got to attend awesome and informative sessions, meet some of my idols and professionals in the industry, and got to know the opportunities and competition that lie ahead.
               The first 2 days were conferences and the rest 3 days were expos. I attended the math conference on Monday and the Physics conference on Tuesday. Both were very informative.
               It was from Wednesday that things got exciting. I had met Noah Hughes, the Creative Director of Crystal Dynamics and he had invited me to a lunch meet on Wednesday. Got to meet the team at Crystal Dyanmics and their Lead Rendering and AI programmers. Also met a lot of other grad students. Had a lot of interesting conversations, but alas, they didnt have any internship opportunities.
                   I started going around the career booths on Wednesday. Most companies said they dont do interns. But, I noticed that if I talked a bit about my work to them , they ask me to contact them via mail for internships.
                 Also, I noticed that the people I wanted to talk to, didnt come to the expo floor. Most were at the conference areas. So, I hung around there and caught up with people from EA, Activision, Blizzard, Microsoft, Irrational and a lot more.
                 On Thurday, I was looking out for people from Netherrealm studios, my dream company (As I am a huge fighting game fan, esp of Mortal Kombat). I literally got to speak with everyone who came to GDC from Netherrealm and it was AWESOME! Got some contacts and hope to follow it up.
The last day, I literally did a swag run and came back to SLC with 2 bags of swag.
                 I realised that GDC is the only place we can get to network with people from the industry and a good place to gauge the competition and get to know the direction the industry is taking currently. Hope to get an internship out of this and hopefully a job by next year.

Projects 2 - Week 9 to 12

March 5 - 28
I missed out on blogging during this period, but not much action happenend. One of the weeks was spring break and another week I was at GDC at San Fransisco. The only thing that happened was an intense discussion on whether to use UDK as the engine for the game or to continue with Unity. We discussed the pros n cons of using both engines and finally decided that we will finalize this after coming back from GDC.