Sunday, August 26, 2012

Let The Games Begin!!

Finally... the dream is a r3al1ty!

This marks the beginning of my game development blogs.

August 20. Monday 2012.
           This is the day I have been waiting for the past 20 years.. or as long as I can remember! I am gonna make games for a living! The journey was not easy and a lot of people - my family and friends helped me reach till here.

The first session was Projects 1. After introduction to the professors and a really long kick-starter from Roger, a client walks in and starts talking about the game she wants to be made for her company - The Beehive Cheese Factory.

Whoa!! That's right! Its a real client, who's willing to pay real money to make a game! That got me off guard!
She went on about the company, gave us samples of cheese and we started on game design right away! We have a month to create a prototype of the game and if she likes it.. Jackpot!! $$$$

The cohort (a geeky alternate to class) was divided into 7 teams. Each team is to pitch a game to the professors and the client on wednesday! My Team was Zeph, Aaradhya n of course, yours truly :).

The brainstorming sessions started, various ideas got thrown about, n finally we agreed upon a mortal kombat inspired cheese game! HAHA! Cheesy..

Perfected the game and prepared for the pitch on tuesday.

August 22. Wednesday 2012.
The game pitch on wednesday started with an addition to our team. Jon , an engineer working at Disney was added to our team. He would also double up as the artist. I, was EXCITED to have him on the team! An actual employee of Disney! In my team! This is what I have come here for!!

The game pitch could have gone better. But it was ok. Ended up confusing everyone with our ambitious game. It was basically a game where 2 mice are trying to get to the cheese factory first and throw cheese at each other to delay the other mouse. But it turned into something of a complicated mess. Hehe.

Now that the pitch is over, its down to the drawing board again. But one of the biggest issues was.. we had to make the game using MOAI SDK and NO ONE had any idea about it. Not even our profs! How bout that! Guess they like throwing us to the wolves. But I am game for the challenge.

MOAI.. Bring it On!!  Bwahaha!!!!